The Progress Report
A newsletter for museum professionals that’s serious about audience progress but playful about the process.
Contributors
- Alexa Magladry 1
- Aubrey Bergauer 1
- Ben Mosior 1
- Erin Milbeck Wilcox 2
- Isabel Singer 1
- Isabella Bruno 2
- Jennifer DePrizio 1
- Kelly Cannon 3
- Kimberlee Kiehl 1
- Krista Dahl Kusuma 1
- Kyle Bowen 159
- Lynda Kelly 1
- Nameiko Miller 1
- Rachel Ropeik 1
- Randi Korn 1
- Rebekah Harding 1
- Robert Weisberg 1
- Rosie Siemer 11
- Ruth Hartt 1
- Steve Boyd-Smith 1
- Susan Hawksworth 2
A Yarn-Up About Gathering
Museums are often thought of as "social" spaces, but is it time to think of them as "platform-agnostic gathering" spaces?
The Enabler
We all wear different hats in creating value for others - but which role do you consciously choose?
The MacBook Executive
A humorous exploration of a fictional "MacBook Executive" reveals insights about the nature of work, productivity, and value creation in museums.
Shifting Focus from Problems to Progress
Museums often fixate on the problems they need to solve. Reframing efforts around supporting people's goals and becoming better versions of themselves can lead to more positive, impactful work.
Deep Diving vs. Surface Skimming: Progress-Space Research and Market Research
Leave the preference surveys and focus groups to those people in that other department.
Creativity in management (and research)
A recipe for getting into an open, curious mindset that leads to more creative outcomes - a valuable framework for a community focused on "creative inquiry."
Join the Museums as Stagnation Community
A satirical look at what the opposite of the Museums as Progress community and "progress-space research" would be - and how reflecting on that inverted vision can provide insights into our real goals and methods.
The Object vs. Experience Debate: Exploring the Implications of "Invasively Meaningful" Design
A reader's response to a previous letter sparks deeper questions about the relationship between objects and experiences in museums, and whether designers can ever know an audience's goals better than they do themselves.